Interaction design and children
- P. MarkopoulosM. M. Bekker
- 1 January 2003
Computer Science, Education
Connecting the family with awareness systems
- N. R. HerreraP. MarkopoulosJ. BarenB. D. RuyterW. IjsselsteijnB. Farshchian
- 1 April 2007
Sociology
The concept of connectedness and its measurement through the Affective Benefits and Costs of communication questionnaire (ABC-Q) is introduced and results that testify the benefits of sharing experiences at the moment they happen without interrupting potential receivers are informed.
On the assessment of usability testing methods for children
- P. MarkopoulosM. M. Bekker
- 1 April 2003
Computer Science, Education
Personalizing persuasive technologies: Explicit and implicit personalization using persuasion profiles
- M. KapteinP. MarkopoulosB. D. RuyterE. Aarts
- 1 May 2015
Computer Science, Psychology
Int. J. Hum. Comput. Stud.
Assessing the effects of building social intelligence in a robotic interface for the home
- B. D. RuyterPrivender SainiP. MarkopoulosA. Breemen
- 1 September 2005
Computer Science, Engineering
Alice: design of a Time-oriented Collaboration Service for Design Teams
- Jesús Muñoz AlcántaraRuslan KreymerM. FunkP. Markopoulos
- 19 June 2018
Computer Science
This paper describes the design and implementation of Alice, an online collaboration system that integrates several commercial cloud storage services and reconfigures team member's interactions into…
Adaptive Persuasive Systems: A Study of Tailored Persuasive Text Messages to Reduce Snacking
- M. KapteinB. D. RuyterP. MarkopoulosE. Aarts
- 1 June 2012
Psychology, Computer Science
TIIS
It is shown that messages that are personalized (tailored) to the individual based on their scores on the Susceptibility to Persuasion Scale, lead to a higher decrease in snacking consumption than randomized messages or messages that is not tailored (contra-tailored).
OPOS: an observation scheme for evaluating head-up play
- Saskia BakkerP. MarkopoulosY. D. Kort
- 20 October 2008
Computer Science, Education
OPOS is introduced, an observation scheme that can be used to evaluate Head-Up Games and, more generally, outdoor pervasive games intended for children, and is found that the proposed observation scheme is objective and reliable, helping evaluators compare pervasive games regarding the play behaviors they provoke.
Does location congruence matter? A field study on the effects of location-based advertising on perceived ad intrusiveness, relevance & value
- A. HühnVassilis-Javed Khan P. Markopoulos
- 1 August 2017
Business, Computer Science
Interactive wearable systems for upper body: a systematic review rehabilitation
- Qi WangP. MarkopoulosB. YuWei ChenAaa Annick Timmermans
- 2017
Medicine, Engineering
Wearable systems are shown to be used mostly for the monitoring and provision of feedback on posture and upper extremity movements in stroke rehabilitation, and accelerometers and IMUs are the most frequently used sensors.
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